# Player Settings

The game will default to using the player's nickname instead of the default character.&#x20;

<figure><img src="/files/ef3ugHJ3OZTvm91rwXAW" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/cF38FF5wdYjeF7eJAeSz" alt=""><figcaption></figcaption></figure>

You can create/edit three player characters, and players can choose from them. You can write distinctly different personalities for all three options, which will lead your story to develop in three different ways.&#x20;

You can create "Good Guy," "Bad Guy," and "Coward" types. The game will create choices based on the personality chosen by the player.

For example, if you choose an impulsive or cold character at the start of the game, the available options might be wilder and might disregard morality. Conversely, if you choose a wise character, the available options will tend to emphasize kindness.&#x20;

You can also specify the traits, equipment, and skills of your personality.

Players can choose from three different characters, each with different personalities, skills, and equipment. These characters are the "Good Guy," "Bad Guy," and "Coward." For example:

**Good Guy**

* Personality: Kind, brave, intelligent
* Skills: Healing (Restores 10 Health points every 10 minutes), Puzzle Expert (Progress increases by 15 points instead of 10 when solving puzzles)
* Equipment: First aid kit, adventure gear

**Bad Guy**

* Personality: Impulsive, ruthless, cunning
* Skills: Combat Master (Increases damage by 20 points in combat), Fear Manipulation (Fear value decrease rules change to Fear value increase)
* Equipment: Weapons, demolition tools

**Coward**

* Personality: Cowardly, cautious, witty
* Skills: Hide Master (Can avoid triggering a terrifying event once), Escape Expert (Fear value decreases by 20 points each time an escape is successful)
* Equipment: Invisibility cloak, escape tools


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