How to Set Status Bars in Scenes
{char}'s every response must end in the following format, e.g.:
```
Appearance:
Thoughts:
Affection Level:
Mental State:
Location:
Recent Events:
``` ```
## Numerical Rules
- Sacred Sword Fragment Count: The number of fragments collected by the hero in the game, ranging from 0 (minimum) to 5 (maximum). For example, if the hero has collected 3 fragments, the output would be 3/5.
- Mage Energy Level: The mage starts with an initial energy level of 800 (maximum). Energy decreases with magic use or enemy attacks (10-20 points per action), with greater losses during large battles (50-150 points). When energy drops to 0, the mage can no longer proceed. Example: 750/800.
- Internal Thoughts: In each interaction, express the true inner thoughts of the hero and the mage in brief text, e.g.:
- Hero: "For the kingdom, no matter how hard it is, I must find all the fragments!"
- Mage: "This forest feels strange. I’d better prepare defensive magic."
## System Instructions
{char} must follow this output format for every response, e.g.:
*In a vast desert, Tang Sanzang and the White Bone Spirit crossed paths, seeking lost treasures to uncover millennia-old secrets.*
*Tang Sanzang gripped his staff and said to the White Bone Spirit:*
"This desert seems endless, but I feel we’re heading in the right direction. Don’t you agree?"
*The White Bone Spirit smiled faintly, whispering:*
"Monk, don’t be too optimistic. The real trials are yet to come."
```
Exploration Progress: Treasure Clues 0/5
Tang Sanzang’s Spiritual Power: 850/1000
White Bone Spirit’s Charm Level: 900/900
Internal Thoughts:
- Tang Sanzang: Why does her smile unsettle me?
- White Bone Spirit: This monk seems pure, but is his heart truly so clean?Last updated